![]() ![]() So if I just want to continue farming character XP card assignments, I can keep the farm going with one button, whereas Genshin makes you manually collect, select, assign, and start all five daily assignments individually. If you want to play only one, it depends a lot on your priorities, Genshin is the conservative bet especially as F2P, Star Rail. They could go closer to the Honkai 3rd model where they give you the chars you need to beat the content instead of keeping the game 'casual-difficulty'. Unlike Genshin, it also has a single button that lets you collect the materials from your completed assignments and instantly reassign the same characters to start that assignment again. Star Rail is way too early to know how much powercreep will go. Like Genshin, Star Rail lets you assign a few of your characters to automated background tasks that generate specific resources, usually every 20 hours. But the assignments and daily commissions you're meant to clear every day are more important, and they're way better in Star Rail. Naturally, this makes Honkai Star Rail a considerably slower game. Genshin Impact opts for real-time action, while Honkai Star Rail is turn-based. Genshin Impact players have also praised Honkai Star Rail for having an actual, well-written protagonist instead of. The biggest and most obvious difference when it comes to Honkai Star Rail vs. ![]() Daily activities are the focus here, though it's worth noting that many players (myself included) are also envious of Honkai Star Rail's mercifully dark-mode launch screen after years of Genshin Impact flashbanging them on startup. ![]()
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